![]() ![]() Patch.fat/dat is loaded before patch_sound.fat/dat so you have to find some other package to replace text, or remove old file from patch. I did this by finding the file hash in patch.fat and changing it. The hash is (F3 F8 E3 5D 29 FD BD F2) for english file. Changing any byte here will "mask" the file so game won't find it. Oasis_fc4 - strings converter for Far Cry 4 Also if oasis file will be changed, you need to get the new table from the end of original file. I made a new tutorial on how to research model formats: Īnd the thread for all my tutorials here: viewtopic.php?f=29&t=15687ĭaemon1 wrote:There's NO TRICK. ![]() There's NO WAY to translate hashes to names, please remember that. Sir Kane's Watch Dogs 2 extractor is also using dictionary, and it works completely the same as all other "hashed" extractors. But there's a way to gather names automatically from running game, or from game files, which Ekey did for WD2, and which I did for Dead Space before. Yeah, I know hashes are one-way, I assumed Sir Kane uncovered a dictionary function within the game itself, returning the source string from a specified hash, but I misread his post. ![]()
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